Here is some work I did on TimeSplitters rewind. I worked on these environments utilizing tileable textures, weighted normals and vertex blending for variety.
For Siberia I used POM textures to get the depth on the ice sheets. I also sculpted and baked out displacement maps for the cliffs.
For Subway I utilized painter and designer to create the textures. I also utilized blending between clean and dirty versions of the textures to add grunge procedurally. For certain assets I created custom textures using substance painter.
For Cyberden I used weighted normals to avoid having to make custom normals for all the environment assets. Decals were made and used for the floor details.
The lighting for all three scenes were made by me and then adjusted by other members of the team :) There are a few props in these scenes that were made by other artist on TSR. Had fun making this and learned a bunch about creating environments in unreal.