Innovative and solutions-driven Senior 3D artist with experience in game
development at Electronic Arts. Specializes in environment art with a strong
focus on optimizing workflows, streamlining processes, and solving
complex production challenges. Known for developing scalable solutions
and testing technical feasibility for artistic and design requests. Adept at
bridging the gap between creative vision and technical execution,
contributing to visually compelling environments.
-Collaborated closely with design, tech art, and engineering teams to
develop scalable and efficient workflows tailored to project needs.
-Created artist workflows for two major features, ensuring consistency,
scalability, and ease of use across the art team; additionally contributed to
refining workflows for a third feature, improving team efficiency and asset
integration.
-Regularly served as the go-to artist for solving complex production
challenges and prototyping new processes, helping establish best practices
across the team.
-Conducted technical feasibility tests for experimental asset requests and
new pipeline proposals, enabling innovative visual features while
maintaining production constraints.
-Worked closely with the art director to translate concepts into fully realized
environments, balancing aesthetics with performance and technical
constraints
-Took full ownership of a major release typically handled by two artists,
delivering on schedule while maintaining quality and technical standards.
-Assisted in refining team workflows by sharing feedback and proposing
improvements based on hands-on experience with in-engine tools and
asset pipelines.
-Built a strong foundation in environment creation and integration using
proprietary and industry-standard tools.
-Modeled, textured, lit and rendered environment assets with a focus on
visual consistency.
-Gained hands-on experience integrating assets into unity and collaborating
with design and art teams to bring the levels to life.
-Worked across multiple projects and pipelines, contributing to both
production and research & development initiatives in 3D content creation.
-Created high-quality scenes and assets for furniture visualization,
supporting accurate digital representations for retail and e-commerce
applications.
-Led R&D efforts for furniture models not yet released to the market,
developing visual prototypes and establishing workflows to accommodate
unknown or evolving specifications.
-Collaborated with engineers and artists to improve tools and processes,
ensuring efficiency and scalability across a variety of production pipelines.
-Played a key role in bridging technical and creative teams, streamlining
asset integration and quality control in a fast-paced production
environment.
-Led a specialized team focused on researching tools and developing
alternative workflows to improve 3D production efficiency and adaptability.
-Investigated and resolved complex edge cases that disrupted standard
pipelines, implementing scalable solutions to prevent recurrence.
-Partnered with cross-disciplinary teams to test new tools and processes,
contributing to the evolution of internal pipelines and technical standards.
-Played a key role in bridging technical needs with creative workflows,
ensuring tools and processes supported both innovation and stability in
production.
-Entry-level role focused on learning production workflows, tools, and
pipelines in a professional 3D content creation environment.
-Gained hands-on experience in asset preparation, scene composition, and
technical problem-solving as part of a high-volume content team.
-Developed a strong foundation in production standards and cross-team
collaboration, setting the stage for rapid advancement into technical and
leadership roles.