German Rodriguez
German Rodriguez
Senior 3D artist @ Electronic Arts
San Jose, United States

Summary

Innovative and solutions-driven Senior 3D artist with experience in game
development at Electronic Arts. Specializes in environment art with a strong
focus on optimizing workflows, streamlining processes, and solving
complex production challenges. Known for developing scalable solutions
and testing technical feasibility for artistic and design requests. Adept at
bridging the gap between creative vision and technical execution,
contributing to visually compelling environments.

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Skills

Rendering3D ModelingLightingRetopology3D ScanningTeam ManagementPBR TexturingR&D

Software proficiency

Maya
Maya
Blender
Blender
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Premiere
Premiere
Photoshop
Photoshop
Substance 3D Sampler
Substance 3D Sampler
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Unity
Unity
Quixel Suite
Quixel Suite
Quixel Bridge
Quixel Bridge

Experience

  • Senior 3D artist at Electronic Arts
    Redwood City, US
    June 2023 - June 2025

    -Collaborated closely with design, tech art, and engineering teams to

    develop scalable and efficient workflows tailored to project needs.

    -Created artist workflows for two major features, ensuring consistency,

    scalability, and ease of use across the art team; additionally contributed to

    refining workflows for a third feature, improving team efficiency and asset

    integration.

    -Regularly served as the go-to artist for solving complex production

    challenges and prototyping new processes, helping establish best practices

    across the team.

    -Conducted technical feasibility tests for experimental asset requests and

    new pipeline proposals, enabling innovative visual features while

    maintaining production constraints.

    -Worked closely with the art director to translate concepts into fully realized

    environments, balancing aesthetics with performance and technical

    constraints

  • Artist II at Electronic Arts
    San Francisco
    June 2022 - June 2023

    -Took full ownership of a major release typically handled by two artists,

    delivering on schedule while maintaining quality and technical standards.

    -Assisted in refining team workflows by sharing feedback and proposing

    improvements based on hands-on experience with in-engine tools and

    asset pipelines.

    -Built a strong foundation in environment creation and integration using

    proprietary and industry-standard tools.

  • 3D Artist at Electronic Arts (formerly Glu Mobile)
    San Francisco
    January 2020 - June 2022

    -Modeled, textured, lit and rendered environment assets with a focus on

    visual consistency.

    -Gained hands-on experience integrating assets into unity and collaborating

    with design and art teams to bring the levels to life.

  • Senior Technical Artist at Outward Inc.
    San Jose
    March 2019 - January 2020

    -Worked across multiple projects and pipelines, contributing to both

    production and research & development initiatives in 3D content creation.

    -Created high-quality scenes and assets for furniture visualization,

    supporting accurate digital representations for retail and e-commerce

    applications.

    -Led R&D efforts for furniture models not yet released to the market,

    developing visual prototypes and establishing workflows to accommodate

    unknown or evolving specifications.

    -Collaborated with engineers and artists to improve tools and processes,

    ensuring efficiency and scalability across a variety of production pipelines.

    -Played a key role in bridging technical and creative teams, streamlining

    asset integration and quality control in a fast-paced production

    environment.

  • Lead "Tech-Team" Artist at Outward Inc.
    San Jose
    September 2015 - March 2019

    -Led a specialized team focused on researching tools and developing

    alternative workflows to improve 3D production efficiency and adaptability.

    -Investigated and resolved complex edge cases that disrupted standard

    pipelines, implementing scalable solutions to prevent recurrence.

    -Partnered with cross-disciplinary teams to test new tools and processes,

    contributing to the evolution of internal pipelines and technical standards.

    -Played a key role in bridging technical needs with creative workflows,

    ensuring tools and processes supported both innovation and stability in

    production.

  • Content developer at Outward Inc.
    San Jose
    October 2014 - September 2015

    -Entry-level role focused on learning production workflows, tools, and

    pipelines in a professional 3D content creation environment.

    -Gained hands-on experience in asset preparation, scene composition, and

    technical problem-solving as part of a high-volume content team.

    -Developed a strong foundation in production standards and cross-team

    collaboration, setting the stage for rapid advancement into technical and

    leadership roles.